Going fast, dodging cars, weaving in and out of traffic and taking turns at death-inducing speeds – all while still being able to swing a katana or a baseball bat with Victor Martinez-level accuracy – is exceptionally satisfying. However, I should note that despite mentioning wonky physics with the turning/handling, the game seems to be setup perfectly for momentum-based combat. ![]() I imagine with more fine-tuning to the animations and handling this will be resolved by release.
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